Sunday, July 3, 2011

Movie Review: X-Men: First Class

The X-Men movie franchise has had it rough lately. X-Men: The Last Stand showed a great drop in quality after the pretty good first two X-Men movies: director Bryan Singer had decided to bail on the series after X-Men 2 to direct the very disappointing Superman Returns. He left the reins to Brett Ratner, a man with a reputation for making generic blockbusters and Ratner created a rambling mess of an X-Movie, losing a lot of goodwill for the series. X-Men Origins: Wolverine also underperformed, sinking plans for X-Men Origins: Magneto. The project was morphed into X-Men: First Class.

It shows how the X-Men team first came together in the sixties and how Magneto and Charles Xavier went from being friends to being enemies. In the comics – and in the continuity set by the first two movies - these two were friends for a very long time, but here it doesn’t seem more than a few weeks. It’s symptomatic of how the movie takes the continuity of the previous X-movies, gives cheeky nods to it and then just as easily disregards elements of it. Very funny blink-or-you’ll-miss-it cameos by Rebecca Romijn and Hugh Jackman tie the movies together, but for each bonding moment, there is an incongruity to push the movies apart. By the end of it, I still wasn’t clear on if I had been watching a prequel or a reboot of the X-Men movie continuity.

Magneto is well-served by the story and is acted well by Michael Fassbender. His traumatic childhood in a concentration camp (which ‘borrows’ the first scene from the first X-Men flick) and the ensuing hunting down of his Nazi tormentors make for some of the most interesting scenes in the movie. Maybe Magneto is a bit too sympathetic even, as I think you are supposed to be on Xavier’s side by the end of the story, but you may well end up on Magneto’s. Charles Xavier is entertaining as played by James McAvoy though I have trouble picturing his version of Xavier physically and mentally changing into Patrick Stewart. Other characters of note getting an origin here are Beast and Mystique.

Yes, there are a lot of other characters here as well, but frankly most of them don’t have much of an impact. The X-Men comic universe is a grab-bag of mutants both good and evil, but the grabbing here was oddly random. We get Alex Summers as Havok, in comics lore Cyclops’ younger brother and a much later member of the X-Men, but here one of the first to join with no mention or sign of his elder sibling. We get Banshee and Emma Frost, the sonic scream and diamond form respectively not translating particularly well to the big screen. The sparkly features of Frost never fail to look like an intricate but unconvincing special effect. Darwin and Angel – a different Angel than the one from the first trilogy – have no apparent purpose, are not especially personable and could have been any number of more interesting characters. The bad guys underwhelm: Riptide is mute and occasionally lets rip with bursts of air by waving his hands and Azazel looks like Nightcrawler painted red, which makes sense if you know he will end up being his father, but most viewers won’t know of that comic book connection. Kevin Bacon as Sebastian Shaw – leader of the evil pack – is more smarmy than intimidating.

The sixties’ setting of the movie and the tying in of the Cuban missile crisis are interesting, but certain more touchy aspects of the era – sexism and racism – are conveniently ignored, making it feel more contemporary than perhaps it should. There are the usual plot holes and inconsistencies along the lines of: ‘Hey, if he could do that earlier, how come he doesn’t do this now?’ For instance: Magneto can rip apart a boat with an anchor, but can’t rip a hatch off a submarine and sink it? And why didn’t Magneto kill his main tormentor when he clearly had the opportunity to do it as a kid at the beginning of the movie?

Now, all of this sounds like I didn’t enjoy the X-Men: First Class, but despite the nitpicks I did. I got more excited about it than about Thor in any case. Though it barely holds together in some spots, there is a lot more going on and there is more of an interesting moral grey area, plus the standard, none-too-subtle outsider metaphor to work with. Being pretty familiar but not entirely up-to-date with the comic book version of the X-Men I had fun trying to unravel the messed up continuity and figuring out where they would be going with all these remixed elements. I am curious if they will follow up this movie with a sequel to the prequel – which could be good, if they ditch a lot of the dead weight – or an actual X-Men 4. I would probably prefer that, as it could wash away the bad taste of X-Men: Last Stand and maybe give the saga a proper ending.

Final nitpick (SPOILER): I defy anyone to explain to me how Xavier and Co. managed to escape off the besieged island at the end of the movie.

Saturday, June 25, 2011

Movie Review: Thor

The movie Thor serves as an introduction to the superhero character from the Marvel comics. I don’t know much about him in his print form, so I can’t say how much liberty was taken with him. I do have a feeling he was an actual God though and not an alien from another part of the galaxy who was just seen – together with his extended family – as holy beings by the primitive Vikings, thus making their way into silly Norse mythology. I assume this was done to sidestep any criticism from viewers with a different set of beliefs. (Our current religions are of course a lot less goofy. *cough*)

Thor (Chris Hemsworth) has some family issues. He and his brother Loki (Tom Hiddleston) are both up for the throne of Asgard currently held by their father Odin (Anthony Hopkins), but of course there is only one seat to be had, leading to some resentment. When Thor is picked by his father, he spoils things at the very last moment by getting warmongery and impulsive and his father banishes him to Earth to learn a lesson. It’s all very Shakespearian and operatic, so it’s fitting the movie was directed by British thesp Kenneth Branagh, known for filming Shakespeare’s plays and who now gets to play around with pop culture.

On earth Thor meets a rather hot astronomer (Queen Amidala – aka Natalie Portman) who ends up serving as his guide while lusting after his muscled body. There is much ado about a big, powerful hammer called Mjölnir. Meanwhile Loki – further egged on by an unsettling revelation – takes advantage of Thor’s absence and seizes power. Brotherly strife ensues.

Thor is perfectly serviceable entertainment and it serves as a good primer for Thor, who is slated to appear in the upcoming The Avengers movie, directed by Joss Whedon. I saw the movie in 3D and while the fantasy vistas of Asgard look good with depth to them, I have a feeling I wouldn’t have missed much if I saw it in just two dimensions. The movie isn’t without its faults: tension is lacking for one thing. I was never quite sure of the power level of the characters so it seemed anything could potentially happen, making what actually díd happen seem a bit arbitrary. The romantic tension between Thor and Jane is underwhelming and perfunctory; there may be a glowing ember there, but it could have used a lot more fire. Additionally, though the emotional turmoil within Thor’s family is well-handled and played out, the actual fates of Asgard and Jotunheim (don’t ask) that hang in the balance, don’t carry much weight. Despite various shots of a large world, we only meet a few of Asgard’s inhabitants and it seems empty apart from Thor, his family, his four friends and some random people milling about in the background. The potential destruction of icy Jotunheim left me even colder.

Pet peeve: There is an extra scene at the end of the credits, leading into the The Avengers movie and guest-starring Samuel L. Jackson as Nick Fury, the leader of SHIELD. I was the only person who knew to hang around for it at the screening I was at, tipped off by a review I read. I understand the business reasons for sticking extra scenes at the end of the credits: it’s a great way to get movie-nerds excited, giving them something people not as in-the-know will miss out on. For people who heard about it too late, it may be an added incentive to get the Blu-Ray, DVD or even to go see the movie a second time. (Especially X-Men Origins: Wolverine tried hard to lure rabid fans back for a second viewing, by having one of two extra teaser scenes stuck to the end of each movie print, making it impossible to not miss out on anything the first time around.) I felt pretty stupid sitting there in my lonesome while the lights came up and the guy who was supposed to start cleaning up hovered impatiently in the back corner of the theater. Yes, the extra scene is fun, but it would have been just as fun spliced into the credits at a third of the way in and a lot more people would have gotten to enjoy it. It seems odd to me that someone who wants ‘the whole experience’ is willfully inconvenienced like this.

Temporal nitpick (SPOILER): How come the Vikings knew about Thor and Loki? A picture of the latter flashes by in a book being leafed through. Does time pass a lot slower in Asgard, the centuries flying by on Earth while they grew up just a little more? Or, since they are immortal, are Thor and Loki really old but just kind of immature for their age? And how did the Vikings get to know Loki better than Thor does? In Norse mythology Loki is known as The Trickster while his brother seems to have no clue about his deviousness.

Sunday, June 19, 2011

Television Review: The Librarian: Return to King Solomon's Mines

I really like Noah Wyle, the actor best known for his long run on ER who is soon to be back in the spotlight with Falling Skies, the new Steven Spielberg-produced series. And I love the first three Indiana Jones movies. (Let us not speak of the fourth.) This should make me the ideal audience for the Librarian trilogy, a fairly obvious Indiana Jones rip-off made for television, starring Noah Wyle. However, I hated part one a little, part two a lot and I think it will be a good long while before I feel masochistic enough to check out part three, though I’ve been told it’s better than its predecessors and co-stars that nice lady from Castle.

The Librarian: Return to King Solomon's Mines (2006) - the middle part of the trilogy - is a perfect reminder why I tend to avoid television movies like the plague: mediocrity to the max. The dialogue, acting, sets and special effects are all half-baked. The script consists of lame one-liners, some cheesy emotional scenes, very obvious foreshadowing of things to come, believability stretched beyond repair and too many coincidences; the crutch of any bad writer who dug himself a narrative hole. To sum up the plot: Wyle works as a ‘librarian’ at a place where mystical, ancient artifacts are stored. He is sent out in the field to obtain one such artifact, hooks up with a sexy archeologist and confronts some demons from his childhood. There is perfunctory globetrotting, though most locations seem to be on the back lot of a movie studio.

The story culminates in a large ceremonial cave, with elements suspiciously similar to the finale of Raiders of the Lost Ark. The budget strained to keep up with the script from the beginning and at this point it coughs up the last of its petty cash for some laughable these-looked-snazzy-circa-the-eighties special effects. A ‘big’ adventure like this requires something visually spectacular when it peaks, but Librarian II limps to the finish. The climactic scene involves what seem to be fireworks superimposed on some mountains, to signify stuff blowing up real big. Wyle’s charisma is the only thing compensating for the craptastic nature of the rest of the movie, but even Harrison Ford in his prime would have been dragged down by something this dire. It’s a shame, as Wyle is clearly enjoying the chance to play a cheeky adventurer and is pretty good at it.

Productions like this are an exercise in frustration to watch: you can see what they were going for and how they could have made it work at least somewhat better, given a thorough script polish and a larger budget. As it stands, the time, money and effort actually invested seem completely wasted on a half-hearted product that won’t raise anyone’s pulse. The lesson here is: do something well, or don’t do it at all. This is exactly the kind of generic, inferior movie that life’s too short to waste time on.

Saturday, June 18, 2011

Movie Review: Bear Nation

I recently caught the documentary Bear Nation at a gay and lesbian film festival. It’s about the international community of ‘bears’ - heavy gay gentlemen, generally furry – but also about their fans and about how they relate to other gay men.The topic fascinated me because of the idea of a subculture within a subculture and because I was interested to see how it would frame the generally very lookist gay scene and the bears’ place in it. Also, I am a fan of Kevin Smith’s podcast Smodcast and a few of those shows featured director Malcolm Ingram (a gay bear himself). For Bear Nation, Malcolm did interviews with bears and admirers and visited various places where bears gather, including a bear convention.

When it comes to the interviews, my feeling is that he got in too close with the camera, to the point where the (literal) closeness gets claustrophobic. I assume he was trying to make the conversations feel intimate and personal, but having the camera right up to someone’s face is mostly just distracting, especially when the face is then blown up to cinema screen size. A bit disappointing was the lack of depth to the documentary: a selection of men within the scene air their opinion and we follow some of them ‘in the wild’, but an outside perspective is pretty much lacking and the documentary seems to be cheerleading the bear scene, rather than giving an in-depth analysis of it. The fact that being heavily overweight could be detrimental to your health, for instance, is pretty much ignored. As is the story of how the really heavy bears got into that shape. Was it a conscious choice, a rejection of the norm or a different idea of beauty? Did it just happen to them and is it now a question of self-acceptance and owning it? However, there are a few contrary thoughts – such as: why are we segregating ourselves and turning away others, when that is exactly what we dislike about other parts of the gay scene? But the overall tone is one of collected opinions, rather than any overarching conclusion.

Several of the bears who are interviewed, have a strong view of the ‘mainstream’ gays, in particular with regards to the ones who are obsessed with cultivating muscle and showing it off. Though the bear scene is said to be more accepting of everyone, appearance not being an issue, there seems to be a combination of bitterness and envy when it comes to gym bunnies who cling to the traditional ideal of the buff or lean and defined male. A few of the interviewees see those guys as girly by definition, not really manly like a great big bear. The documentary registers this opinion but doesn’t point out the lack of logic behind it: there is no correlation between muscles and masculinity, but a big belly doesn’t make someone masculine either, in and of itself. There are bears on display within the documentary who by their existence disprove this ‘bear = inherently masculine’ theory. (Note that femininity is seen as a bad thing here.) Though there is pride connected to being a bear, you still wonder by the end of the documentary if the subculture is primarily based on that pride or based on rejection by the gay mainstream.

I can’t really say I learnt anything new from Bear Nation. I was hoping for a sharper discussion between (especially) gym bunnies and bears, both sides making arguments and pointing out the flaws in each other’s worldview. As it stands, it’s just about interesting enough to stick with, even though some of the points it makes get repetitive and it struggles to fill its 87 minutes. But it is nice to have someone put an often neglected subculture center stage, even if the only real conclusion is somewhat obvious: everyone deserves to love and be loved, regardless of – literally – the shape they’re in.

Saturday, May 21, 2011

Gamer Rant: Easy Now!

Oops, it happened again. About three-quarters of the way through a game I was really enjoying, there was a difficulty spike and I got stuck. Not the kind of stuck where an online walkthrough would help, the kind of stuck that would require dexterity and a very quick trigger-finger or failing that: lots and lots of time and some dumb luck. I tried until irritation and frustration throttled the life out of my enthusiasm and interest, then I took the game out of my X-Box 360 and shoved it among other games mentally tagged as ‘maybe I’ll try it again someday… but probably not'.

The game in question: Enslaved – Odyssey to the West. I picked it up on the basis of good reviews which praised the engaging story, genuinely likeable characters and great graphics, while lamenting the just-average gameplay. And I was really enjoying the experience, right up to the point where I ended up wanting to pitch my controller through my flat screen television. Unfortunately, the same thing has happened to me before, most recently with Batman: Arkham Asylum, where a fight threw one too many waves of mindless minions at me for me to push through.

Of course, it is hard to set a proper, slowly climbing difficulty curve for a game, since you are dealing with a wide variety of players and not everyone is equally skilled. (For instance: I am aware that I am relatively weak when it comes to fighting games.) You are also trying to please people with a range of different mindsets. There are the hardcore gamers who thrive on exploring every inch of a game, replaying the entire thing on the hardest difficulty setting, collecting achievements and extra’s to impress themselves and their equally hardcore friends. These are presumably people with more time than money to spend on new games. On the other hand, I – as a 35 year old gamer working fulltime – have more money to spend than time. I couldn’t care less about impressing anyone when I am gaming and I avoid getting riled up and competitive with complete strangers online. For me, gaming is also about being challenged – sure – but primarily about relaxation, entertainment and immersing myself into an interesting story, with ditto characters and environments and about experiencing novel and diverse gameplay. I prefer a great, short game to a good, long game and I don’t think I am the only thirty-something with this approach to gaming.

The one thing I hate to waste is time. By which I mean: spending it doing something I don’t enjoy. Like replaying a level of a game (or a part of it at least) over and over again. This is why I avoid games I am interested in purely on the basis of reviews mentioning a badly handled ‘save’ system. The kind that forces you to replay a lot or increases the chances of you getting stuck somewhere. I remember the enjoyable Buffy – The Vampire Slayer game for the original X-Box having a tricky series of instant-death jumps too far away from a save point. 90% into the game, my patience ultimately caved and I buried Buffy in a digital graveyard. The world did not get saved. It’s really a shame because something like this retroactively sucks a lot of the joy out of the parts of the game you DID get to enjoy. The story, the adventure feels unfinished. I’ll likely end up passively watching some of the later cutscenes from Enslaved on YouTube instead of experiencing the whole game and recommending it to friends.

Recent games have gotten better at setting up forgiving save systems and now it is time for more game developers to do the same with difficulty levels. It is fairly stupid that you have to select the difficulty level before starting up a game, when you have no idea what the benchmark is. Starting with ‘easy’ would make me feel like an infant and I have beaten plenty of games on ‘normal’ so that is what I tend to go with. However, if a game is deceptively easy at first, only to slam you into a brick wall when the end is in sight, you may be well and truly screwed. Some games like Batman: Arkham Asylum and Enslaved leave you just one option: restart from the beginning at a lower difficulty level. What should be standard is a system like the one employed by – for instance – Dragon Age: Origins: when I ran into a frustrating boss, I simply lowered the bar to ‘easy’ to make it past, then raised it to ‘normal’ again. Did it hurt my pride to do that? Not really. I am an adult: I weighed fun against frustration and made a rational decision on how to spend my time. Did it allow me to enjoy the rest of the journey? Yup, and that’s what matters. Give away all the achievements you want to hardcore gamers for going through the entire game without fiddling with the difficulty level, I just want to enjoy the ride and see how it all ends. As of now, I will be checking to see if a game that seems of interest has the option to fiddle. If It does not, it doesn’t get my money: no more dead ends for me. Life’s too sho

Sunday, May 15, 2011

Book Review: Sex at Dawn

The Savage Love podcast pointed me to the book Sex at Dawn: The Prehistoric Origins of Modern Sexuality by Christopher Ryan and Cacilda Jethá. It takes a critical look at traditional assumptions about men and women and their actual behavior when it comes to sex and relationships. If monogamous marriage is the ideal, then why does it fail with such alarming frequency and make even a lot of the people who stick with it unhappy?

The book provides the following answer: men and women are not naturally monogamous and centuries of being in denial about this has culturally put our psyche and sex drives through the wringer. The authors quite convincingly posit that scientists throughout the centuries have been guilty of ‘Flinstonization’: projecting their opinions into the past and distorting things to make them fit the worldview of their own era, which generally was seen as far superior. For instance: primitive (‘savage’) cavemen were supposed to have lived short and violent lives. Likely not true: since groups of hunter-gatherers had large areas to forage, with a plentiful supply of food, there would have been no need for violence. The short life-span is a statistical distortion caused by adding child mortality into the total average, dragging the life expectancy of adults way down. A very similar thing happened with the calculation of how tall people used to be thousands of years ago: not as big of a difference as is now generally assumed. We did not come as ‘far’ as we may want to think.

The pop culture cliché of a caveman dragging a woman into his cave by her hair is baseless. The authors theorize (again, quite convincingly) that it is far more likely that men and women lived in a sort of commune, on equal footing if not in a matriarchy, in which both men and women had various sexual partners at any one time and raised children together. The fact that it wasn’t clear who the father was in any given case, meant the children belonged to the group as a whole and everyone felt responsible for them. There are some interesting indicators for this. Why, for instance, do men generally last a lot shorter in the sack than women, the man needing recuperation when the woman is just getting warmed up? And why are women a lot more vocal than men, as if to call attention (and maybe further partners) to the activity going on, even if in the wild this would have been at the risk of attracting predators as well? And at the risk of getting too graphic: why are the heads of penises designed to suction out the semen previous partners may have left behind and why does semen have elements in it that would neutralize that of another man while protecting the own team from one that might drop by shortly after? This kind of sperm competition is generally seen in polygamous species.

The coming of agriculture and personal possessions to be passed on ‘within the family’ changed a lot of things and not in a good way: to make sure the children doing the inheriting were not ‘bastards’, women suddenly needed to be controlled, their sexuality vilified or simply denied. Masturbation – a natural and even (by current research) healthy drive – was seen as Evil for centuries, through various forms of rationalization by some deeply twisted ‘scientists’. Reading the chapters about this, you can’t help but feel angry at the physical and mental torture people went through in the name of pious morality.

That’s not to say the authors end the book with a plea for us all to run into the woods and resume living in communes like those we lived in thousands of years ago. Culturally speaking, in any case, we are too far removed from those roots. But they point out that society has expectations that run contrary to our natural drives and that this has to be acknowledged if nothing else. Being honest about our drives and feelings can actually help marriages and save people a lot of heartache.

Example of a relationship going horribly wrong: a woman may fall in love and couple up with one type of guy while on the pill, go off the pill to get pregnant and then find her hormones uninterested in her partner but interested in an entirely different type of guy. Often by this time there will be a marriage and kids to deal with. Meanwhile, her partner may feel frustrated by his lack of sexual variety and lose sexual interest in his wife. Happiness does not ensue.

Sex at Dawn is a fascinating read and I have just scratched the surface in this review. (For instance, I didn’t get to mention that, while lesbians, gays and straight men have a generally pretty fixed sexuality past the formative age, (mostly-)straight women’s sexual response turns out to be highly unpredictable and all over the map. And don’t get me started on the Bonobo’s…) The book is written in a very accessible way and though the middle bit feels just a touch dry compared to the rest, there is humor and a large amount of interesting factoids to keep you reading. (Random quote: ‘Darwin says your mother’s a whore.’) Sex is not always the big deal it is made out to be and confusing love and sex can lead to dramatic complications for all involved. Open discussion is key. So: discuss. This book makes an excellent starting point for that.

Note: The paperback edition of Sex at Dawn will be published in June.

(Written for the ABC Blog.)

Tuesday, April 26, 2011

Movie Review: Scream 4

‘New Decade, New Rules’ the poster for Scream 4 claims. But then again, the poster for Scream 3 claimed: ‘Rules of a trilogy: Chapter one sets the rules. Chapter two bends the rules. But in the finale...forget the rules.’ This did not prevent the ‘final’ chapter in the trilogy from rehashing rules all over the place and being the least fresh. Scream 4 promises a reassessment of the current state of horror-movies and there are indeed references to recent humorless, gory horror-porn franchises, like the Saw series. However, in between an impressively ‘meta’ opening (commenting on horror that comments on itself) and a pretty inventive – if not totally satisfying – ending, the viewer gets more of the same ol’, same ol’. Sidney returns to Woodsboro to promote a book about how she got over the traumatic experience of the first three (!) killing sprees she lived through. Cue a killer (or killers) wearing the infamous Ghostface mask, who run(s) around after hysterical teenagers with a sharp knife, slaughtering them if at all possible, occasionally pausing to make menacing phone-calls in a gravelly voice.

The main ‘new rule’ is said to be that ‘the unexpected is now expected’. Which doesn’t really mean much, when you think about it, since it’s circular. Tension is created here as it is in most horror movies: by toying with expectations. There are some set-ups that don’t pay off, some that do and there are some surprise shocks thrown in, all to keep the viewer a little off-balance and enjoying their ride on the rollercoaster. It’s skillfully executed, but it doesn’t feel like the Scream franchise is treading new ground, mixing somewhat predictable pop culture references, with self-referential laughs and violence. Much like in Scream 3, the humor and scares tend to step on each other’s toes, causing some jokes to fall flat and the violence to lack impact. It doesn’t help that the movie fails to make you care about the new characters - who make some amazingly dumb decisions - and makes the returning trio of Sidney (Neve Campbell), Dewey (David Arquette) and Gale (Courteney Cox) less relatable than they were in the original movies. It’s hard to get invested in a horror movie if you don’t actually care who lives and who dies. To its credit however, you do keep playing the ‘who is the killer’ guessing game throughout and don’t feel cheated by the answer.

Considering that the movie seems to be treading water, it’s surprising that screenwriter Kevin Williamson (Dawson’s Creek, The Vampire Diaries) pitched this movie as the first of a new trilogy. It seems to indicate that he still has some new tricks up his sleeve. If so, he’d better start pulling them out in greater amounts for the next chapter or risk the audience getting too bored. The movie had a so-so opening and it’s not clear if he will get the opportunity to spread out the plot in the way he intended to do. What does seem clear, is that the franchise lives or dies with the writer in this case: Williamson was barely involved in Scream 3 and only partly in Scream 4, resulting in a noticeably less tight script, the balance between funny and scary being off in ways that did not seem intended and in the dialogue being less sharp.

The movie is getting relatively good scores on the IMDB from ‘regular’ viewers, who I imagine must mostly be new to the series (so it feels fresh to them) or dedicated fans, sticking by their franchise. In any case, this could indicate there’s more life in the Scream saga yet, as long as it manages to make money.

NITPICKS (very mild spoilers): We have had four killing sprees now, perpetrated by quite a few separate killers, if you add them up. Where did all these people get the training to sneak around without a sound and the ability to disappear into thin air when someone looks away for a second? Is there a Ghostface School of Murder somewhere, teaching these tricks? Why would you go out on the town and get drunk, knowing there’s a killer after you? Why – in gun-happy America – doesn’t any of the victims-to-be grab a gun and just shoot that Ghostface motherf*cker already? Wouldn’t at least Sidney be carrying one around at all time, just in case? And speaking of guns: giving someone who has his/her finger on the trigger of a gun an electric shock, would result in the finger cramping up and pulling said trigger. You’ll see why this is problematic if you go see the movie.