Tuesday, November 30, 2010

From Bored to Board

Games at the ABC, board or otherwise, by Steven

(written for the American Book Center Blog)

Reading is a great way to spend your free time, but can be a bit solitary. Gaming with others makes for a good change of pace, but a lot of digital gaming systems like the Xbox 360 and Playstation 3 are focusing on online multiplayer games, so you still end up at home alone. More ‘gezellig’ is definitely inviting people over for some face-to-actual-face time around a table. Instead of cussing each other out over a microphone, you can eat, drink and be merry, while having a game experience together. There are different group dynamics you can go for: in some games you compete or actively try to trip up other players, in others you work together to achieve a common goal. So even if you are not particularly competitive, you can still have a good time with a board game.

Pandemic is a good example of cooperative play: you have to band together to stop a disease from spreading across the globe and dooming humanity. Surely a noble way to spend an evening.

There are a lot of games, with a broad range of themes, to be found at ABC, both in The Hague and on the first floor in Amsterdam. Some of them don’t require a board, just cards you can carry around with you for a game on-the-go. Our selection ranges from games that are easy to pick up and play in a couple of minutes to complex games that can last three hours or more. The last category (containing games like Arkham Horror and Battlestar Galactica – the board game) requires a bit of a time investment when it comes to figuring out the rules, but makes up for that by depth of play and these games can really drag you and your gaming group into a particular world.

If you are a bit daunted by the amount of games on offer, not sure which one to pick, you can of course ask our ABC crew for advice, but there are also sites that can help you find a game to suit you and your particular group of friends.The main site to go to for information is BoardGameGeek. They rate games, feature reviews and game session reports by players, have tons of themed ‘geek’ lists, post alternate rules if the original ones for a game are ‘broken’ and give vital statistics on a game, like: average play time, recommended amount of players, recommended age and so on.

There is also plenty to watch on YouTube: video reviews of games and tutorials for games, for people who find it easier to learn how to play this way than to read a manual. There are also flashy official trailers to be found for some games, if you want to hear the sales pitch. The most ‘present’ of reviewers is Tom Vasel, who has his own site The Dice Tower and a podcast. Seated in front of a wall of games, he gives articulate opinions. Another well-made YouTube feed of note, apart from ‘thedicetower‘, is ‘boardtodeathtv’. Additionally, there are somewhat less polished enthusiasts like ‘Grudunza’, ‘snicholson’, ‘theboardgamefamily’ and ‘Kerbster76’.

Currently in stock at The American Book Center are English versions of classics like Scrabble, Risk,Settlers of Catan, Monopoly and Carcassonne, but we also have games you might never have heard of:

Apples to Apples: A word game matching noun cards (i.e. “Abraham Lincoln”) to cards with adjectives (i.e.”frivolous”)
Fluxx: The card game with the continuously changing rules!
Munchkin: A very funny card game take on role-playing games.
Ticket to Ride: Connect your two train end destinations and try to monopolize as many routes as possible in the mean time.
Battlestar Galactica: Play as one of your favorite Battlestar Galactica characters and help save the last of humanity from the Cylon attacks. But who among you is secretly a Cylon themselves?
Axis & Allies: The World War II strategy game.

The following titles aren’t in our online database but should be in stock or available to order: Taboo,Zombie Dice, Harry Potter Hogwarts, Pandemic, Dungeon Quest, Arkham Horror and many others.

We also sell a lot of different Dungeons & Dragons guides, which help you set up a roleplaying session. And there are card sets for the well-known Magic: The Gathering card battle system.

If you can’t find a game you are interested in at our stores, ask at the register (first floor in Amsterdam or at The Hague), as we might be able to order it for you. If you want to get in touch with other gamers, come visit one of our game nights, visit Ducosim , join the Netherlands Roleplayer’s Guild or have a look atthis list of clubs.

Drop by on December 12th and game on!

Tuesday, November 9, 2010

Book Review: Under the Dome

Dome Spells Doom for Dum-Dums

Stephen King’s latest, Under the Dome, is a massive literary achievement, at least in actual size. At over a thousand pages, this book can sprain wrists over a prolonged reading session and fracture skulls when wielded with evil intent. It’s not King’s longest work, at least if you count his multi-volume Dark Tower saga as a continuous story, but it’s a long-term commitment for the reader all the same. On the American cover, thriller writer Lee Child blurbs: ‘The Best Yet, From the Best Ever’. While calling King the ‘best ever’ is in the realm of outright silly hyperbole, the question remains: is this King’s crowning glory?

Well, not quite, but at least it comes within a Green Mile of being it. The concept is as follows: an invisible barrier – a ‘dome’, if you will – plonks down over one of those small, typically American towns King loves to write about. From there on, things swiftly proceed to hell in a hand basket. After the first death toll (a plane and multiple cars crash into it, people and animals get sliced in two), unwise behavior of people under pressure soon leads to more fatalities. Then the semi-permeable barrier starts to cloud up because of pollution, the temperature slowly begins to rise under it and the clock is clearly ticking for all those who are trapped.

The major catalyst for most things Bad are selectman/used car salesman ‘Big’ Jim Rennie and his son. The first stops at nothing to gain control over the town as soon as external authorities are cut off, the second is just plain psychotic. The most important players on the side of Good are former military man/cook Dale Barbara and Julia Shumway, owner of the local newspaper. They have to find a way to counter ‘Big’ Jim, while at the same time figuring out what is keeping the dome in place and how to make it go away. Complicating matters, especially in the second half of the book, is a meth lab which also ends up getting locked in.

As almost every review has pointed out – a little gleefully – Stephen King must have been annoyed when this exact concept (‘small American town caught under see-through dome’) played out in The Simpsons Movie for laughs. King has claimed that it doesn’t bother him though, as the execution of the idea was completely unlike his version. King definitely came up with it earlier: 25 years ago he already took a stab at the first chapter for the book – which he actually used this time around, mostly intact – but he gave up because he didn’t know how to make it work.

He does make it work this time around, though it’s not a complete success-story. First, the good. As always, King’s prose should come with racing stripes painted on the side. You are sped along, invested in the characters and interested to see what will happen next. There is always something exciting going on, so you don’t really ‘feel’ the length of the story, except in actual weight in your hands. There is the occasional duff, awkward line or simile but those are quickly passed by and forgotten. All of this is true of most of King’s books, whether he is going for straight-up horror or something more cerebral and literary. The basic set-up of Good versus Evil while under the assault of some overarching bad situation is also typical King. There isn’t a whole lot of moral grey area in the book: people are pretty much bad or good, with only a few stragglers lingering in the middle. Interestingly, there are a lot of Jesus-lovin’, Bible-thumpin’ hypocrites on the bad side.

As a deeper allegory for the True Nature of Humanity or for global warming, Under the Dome doesn’t quite hit the bull’s-eye. King cheats too much with the specifics of the town that is portrayed. When it comes to keeping the action going, he probably was wise in having someone truly, insidiously Evil under the dome to speed up the decline of civilization, but psychologically more interesting might have been a slower slide into decay of a more morally ambiguous crowd. He cheats on the environmental aspect by having a meth lab complicate things, instead of stewing people in a prolonged local simulation of global warming. More grey area and a longer time-frame could have made for a more profound – if slower – story.

A general criticism of King tends to be that the denouements of his books don’t live up to the skilful build-up. Unfortunately, the same goes for this one. Without getting into specifics or spoiling too much: for a large part of the book, things seem to be building up to a direct confrontation between Rennie, Barbie and their respective posse. Though there are some scuffles and casualties, the two main men never really face off. The ultimate explanation for the dome is also a bit vague and silly but ultimately irrelevant to the meat of the story: human behavior under extreme circumstances.

Is it the best of King? Probably not. I prefer him a bit more creepy and my personal favorite is still It, which scared the pants of me, admittedly when I was a lot younger. And he has written books with more depth to them. But it is definitely a very entertaining read and should not be passed up by anyone who fancies sinking his mind into a big chunk of blood-speckled suspense.