Saint’s Row: The Third is not surprisingly the third installment of a franchise, one which ran parallel to GTA for a while: in both series you play a gangster in a big, sprawling city that is your playground and you can engage in various criminal activities all over the place to your heart’s content. There is a storyline running through the main missions and there are optional activities that can also be played separately from the story as mini-challenges trying to beat your own initial score and to evolve your character while gaining assets. Most GTA games were somewhat serious even if they cracked more of a smile during the San Andreas and The Ballad of Gay Tony incarnations. Saint’s Row started out serious, got goofy in the second installment and in its third outing has cut ties with reality completely and exploded into an orgasmic celebration of absurdity. The game is crass, juvenile and a whole lot of fleeting fun.
voice-acting is decent and though some of the jokes fall flat, a lot of the dialogue is at least smile-worthy. I didn’t use the ‘default’ voice offered for my alter-ego, but selected one (‘Male Voice 2’) that seemed to fit better with my look as described, so I can’t judge on the quality of the other leads. The game offers three male options, three female ones and there is even a ‘zombie’ voice option, making you simply groan unintelligibly whenever you would normally speak. Have I mentioned yet that the game doesn’t take itself seriously? Special voice acting mention goes out to the woman playing the nasally radio newscaster who always reads out a drily comical synopsis of whatever crazy event just happened.
SPOILERS) that does provide more closure, but requires you to make a painful sacrifice.) As for how long you’ll stick around once you’ve finished the main campaign and tried all the different types of activities once or twice – probably not that long. But Saint’s Row: The Third makes for a fun and imaginative walk on the wild side while it lasts.