|I'm not saying that I'd like to build a summer home here, |
but the trees are actually quite lovely.
|She's going deeper underground.|
Not only does she have the constitution of The Terminator, which undercuts the semblance of realism, her psychological journey also doesn’t come across so well in the gameplay. Much is made of the first time Lara kills a man, even though he really had it coming. She agonizes about this and her next couple of kills in a cut-scene and a few lines of dialogue. Then she proceeds to rack up a body-count throughout the game that most serial-killers would be envious of. It doesn't help that, as a player, the kills are actually fun, because you are given a lot of options to get creative with it. It distances you from the character you're supposed to be.
|Nothing's gonna stop her now.|
I've never played any of the Uncharted games, but allegedly this Tomb Raider incarnation has taken more than a few pages from its book. It's a roller coaster ride of an adventure, but it manages to retain the familiar Tomb Raider flavor, even if it is a bit low on raiding actual tombs. (And most of the tombs here are small and optional.) There is an ancient civilization featuring mysticism that may very well be factual, there are gory deaths and there are personal losses, which are also a staple of the franchise. Quite why Lara has a taste for more when it is all over, is not clear. But unless the entire next game is about her going through a severe case of post-traumatic stress disorder, maybe the franchise is better off dropping the pretense of realism.
PS: I haven't bothered with the multiplayer, which I've heard is okay. For me, the Tomb Raider franchise was and is (despite the current emphasis on action) mostly appealing because of the sense of isolation and wonder that comes from wandering alone through overgrown tombs with clues about ancient societies all around. And, of course, it appealed because of her giant rack. Phwoar! Am I right, guys!?
|Ancient civilizations. And a hot babe.|