Thursday, December 27, 2012

Metacriticism: Reviewing Reviewers

I am not sure how rare my condition is, but I am someone who loves reading/watching/hearing reviews. Even when they’re about something I have no actual interest in. For instance, I have spent more time reading about the Twilight phenomenon and watching the Honest Trailers, than I ever will spend watching the movies or reading the books. There is something appealing to me about analyzing culture (be it of the ‘pop’ or ‘high’ variety) and picking apart what makes something work or fail. It’s also what makes me write reviews myself. Though this may surprise and shock, I am not making any money on this blog, it’s mainly for sh*ts and giggles. And maybe worldwide fame.

But how much does someone else’s opinion matter, as there is no accounting for taste? Well, ultimately the only way to be certain if you would like something or not is to experience it yourself. The problem is that there is a LOT of entertainment out there and there is no way you can absorb all of it, past and present. To get the best out of your time investment, you’ll want to have the worst crap weeded out before you dive in. The distinction between good and great may generally be in the eye of the beholder, but the distinction between toxic waste and something worth your time is a fair bit more universal. And though there are rumored behind-the-scenes shenanigans going on at sites that group together reviews – sites like Metacritic, which covers tv, movies, video games and music – meaning you have to take the accumulated scores with a grain of salt, they do give you a good general idea about quality. And as you follow a certain reviewer you like, you will discover how his or her taste relates to yours and how you should interpret their opinion. The best reviewers realize that their reviews should be a form of entertainment. Here are a few I have been following and enjoying.

Roger Ebert - Though it’s fun to root for an underdog, sometimes there’s a reason someone is at the top of the heap. Though I don’t always agree with his ultimate judgement, he writes about movies thoughtfully and passionately and doesn’t forget to entertain. His reviews can be found online and collected in books, either by year or by rating. Though he refrains from cheap shots, occasionally he does rip a deserving movie apart and the collections of those kind of reviews will likely have you smiling the most.

Comedy Film Nerds - This is a podcast hosted by two stand-up comedians: Graham Elwood and Chris Mancini. They talk about upcoming movies and review new ones currently in the theater or premiering on BluRay or DVD. Generally there is a guest from either the movie industry or the comedy circuit. Breaks in the regular podcasting schedule are covered by less topical shows that discuss a movie genre or contain interviews with someone in showbiz. The banter is easy-going and funny, as you’d expect from two stand-ups, and it’s a great way for movie buffs to get informed while commuting, working out or otherwise multi-tasking.

Other good sources for movie reviews: The Internet Movie Database, Rotten Tomatoes, Rolling Stones’ Peter Travers, Catherine Reitman, MovieBob and DVD Verdict.

Zero Punctuation - It’s not often that a reviewer spawns imitators, but Yahtzee Croshaw (not actually his birth-name, as you may guess) has managed to do so. His reviews of video games are animated videos that run around the five minute mark. Against a bright yellow backdrop, simple black-and-white characters illustrate (or humorously add to) Yahtzee’s breathlessly read, sardonic opinions. These tend to be blunt and contain a creative collection of (sometimes self-made) swear words. Unlike in ‘normal’ reviews of games, there are no screenshots or videos of gameplay. A picture of the cover will pop up somewhere in the video and is likely to get savaged in one way or another. The reviews are impressionistic and more free-form than you’d get from a site like Gamespot or IGN. Assuming you’re on board with his brand of humor, you may find yourself binging on his videos at first and though the novelty wears off a bit, the charm remains. He posts a new review (almost) every week.

The Angry Joe Show - A clearly very enthusiastic gamer, Joe likes to get in-depth with his video reviews, which often run longer than twenty minutes. Standing in front of a related backdrop and aided by some nifty computer animations, he passionately describes his experiences. Unlike Yahtzee, he does show actual gameplay video, so you get a clear idea of the look of a game. There may also be dressing up and there may be little skits, which are sometimes funny and sometimes slightly off the mark. But as he is very articulate and engaging, the occasional joke falling flat isn’t a big deal.

Other good sources for video game reviews: GameRankings, WTF is..., Machinima, IGN, Gamespot, PocketGamer

The Dice Tower - Tom Vasel is a board game fanatic. His video reviews show the components of a game, give an overview of the rules and conclude with his opinion on what about the game in question works and what doesn’t. His videos are very family friendly. He apparently comes from a religious background and was even a pastor, which as a gay guy makes me slightly queasy about his non-board game related opinions. But I am just making assumptions as the reviews don’t stray at all from the topic at hand. The videos may occasionally co-star one of his six (I think) daughters. He’s a likeable guy and the leading reviewer in this field. There is also a podcast, though I haven’t listened to it.

Other good sources for board game reviews: BoardGameGeek, Board to Death TV

Comic Book Queers – This is a podcast on which a group of gay guys offer their (often conflicting) opinions on new comics and talk about current happenings in the comic book industry. As someone who used to be a big comic book fan, but now only occasionally picks up a graphic novel, it’s nice to hear what’s going on with all kinds of characters I used to read about. It’s telling that I enjoy listening to the podcast more than I enjoy reading comic books these days. (ps: there is also a – unrelated – Comic Book Bears podcast, but I haven’t checked it out yet)

Good source for book reviews: GoodReads

Mind you, the stuff I mention here is a fairly limited selection of what I have stumbled upon. I have skipped television and music entirely as I tend to through Metacritic to find reviews on these topics. I hope you will enjoy some of these reviewers – and hope you will still be reading my reviews as well, of course.

Please feed my ego by following this blog through Twitter, to get notified whenever I post a review here.

Tuesday, December 18, 2012

Movie Review: Looper

Looper is a futuristic action thriller that combines criminals, hover bikes, time travel and telekinesis to interesting effect. It starts both Joseph Gordon-Levitt and Bruce Willis as Joe, a ‘looper’. Loopers assassinate people that are sent back from the future by a criminal organization, for clean disposal. When they come to the end of their employ, the older version of them is also sent back in time in a process that is called ‘closing the loop’. They kill their older self, collect the gold that comes packaged with their matured version and enjoy an early retirement until such time that they get killed by their younger past self. See how this could get confusing? Well, things certainly do get complicated when older Joe (Willis) manages to escape and runs rampant in the past, trying to set things right for the future, requiring younger Joe (Gordon-Levitt) to go after him.

There’s a lot that works about this movie and there are only a few minor things that annoy. The telekinesis angle seems superfluous at first, but starts to make sense later on. The related special effect that’s used a few times to make a coin hover, looks glaringly fake however. Considering that it seems like such a simple and probably not too expensive special effect, that boggles the mind. But as nitpicks go, it’s a pretty small nit. A larger one is the make-up that was applied to Gordon-Levitt’s face to make it more believable that he would age into Willis. In a movie that requires us to buy into complicated time-travel scenarios and other flights of fancy, it seems odd to think that the audience needs face-altering make-up to go along with Joseph turning into Bruce. If anything, it’s distracting until you get past the “hey, that’s Gordon-Levitt, but he looks kinda weird” phase.

The acting is solid all the way round. You expect as much from the big names that come attached, but the show was stolen by the most ‘real’ and likeable precocious kid I’ve seen in a long time. He is completely believable, both when he’s being unnervingly mature and when he suddenly shows his actual young age and acts like a vulnerable kid.

Getting into the plot in detail… well, it’s hard to discuss it without avoiding spoilers. So instead, a note about time travel: there are only two approaches to this that avoid a paradox. The first one states that you can’t really change the past. If you go back in time to change things, it will turn out that you were in fact already a deciding factor in how things turned out initially. The second one states that you can change the past, but this will not affect your own past. Instead, it will create an alternate reality spinning off from the moment where you intervene (See: Star Trek). Any other form of temporal causality is likely to have you scratching your head. Changing your own past is bound to get fuzzy when it comes to logic. In Back to the Future, when time-travelling Marty McFly messes up how his parents initially meet, he should have disappeared. (I’d say instantly, the movie says gradually.) But then, if he never existed, he never would have derailed their meeting, so he would have existed as before and messed up their meeting again. (Sidebar: scifi comedy series Red Dwarf cheerfully thumbs its nose at this kind of temporal logic by having Lister be his own dad.) I could go on about time travel a lot longer, but just read my reviews of Doctor Who and Terminator: The Sarah Connor Chronicles for more ranting on the topic.

Looper doesn’t avoid paradoxes in the end, though things seems neatly wrapped up at first glance. The narrative falls apart when you start to think things through, in ways I can’t explain without spoiling the ending. But the movie is undeniably entertaining, so it’s probably best if you don’t give it a second thought and just enjoy the ride.

Saturday, December 8, 2012

Game Review: Max Payne 3

When Max Payne is around, any glass that’s half-empty is soon to be entirely empty, literally and figuratively. The guy can’t catch a break and has decided to drown his grief in alcohol. Having lost his family in the previous installments of the Payne franchise, he gets entangled in all sorts of nastiness again this time around, when a gig as a bodyguard in Sao Paolo goes south. In a gravelly voice and with a gloomy, sardonic demeanor, he narrates his woes to the player, who mostly gets to take control during the parts of the story where there’s shooting to be done. The monologue has a distinct hard-boiled/noir detective feel to it and Max’s world is one of double-crossing crooks, in which innocence is a rare commodity. Odd visual glitches occur and spoken words float across the screen from time to time, visualizing his feeling of being hung-over and off-balance.

Despite being a grade A boozehound, as well as addicted to painkillers which magically heal bullet wounds, Max’s reflexes are apparently still superhuman. As before, his speed and marksmanship are portrayed in the form of Bullet Time. This gameplay conceit was made popular by the first Max Payne game and has been incorporated in so many games since, that it has almost become cliché. It means that you have the ability to see things happen in slow-motion while you can aim and shoot in real-time. So you can take a leap sideways or forwards, sailing majestically through the air, while strategically pumping bullets into various parts of your enemies as their bullets whiz past you slow enough to see them travel. You will need to make use of this tactic a lot. A mechanic that allows you to take cover has been added this time around, giving you a few more strategic options, but because your foes tend to come running at you and silencers aren’t effective, stealth is short-lived and things tend to get hectic. Thankfully, you also have the option to blow up cars, gas tanks (and so on) near your enemies by shooting them, meaning you can cut down enemy numbers at a good pace.

Max has a low tolerance for bullets, by game standards (though he is still a fair bit more resistant than people are in real life), meaning you don’t last long at the normal firing rate. So you will find yourself suspended in midair quite a bit, possibly ending your journey sooner than planned by embarrassingly crashing into a wall or some other obstacle that you didn’t notice before taking flight. Though it looks silly, it does give the action movie acrobatics a charmingly realistic counterpoint.

Seeing how your survival often depends on taking out multiple targets on the go, before time resumes its normal speed, it’s annoying that the game doesn’t make it clear when an enemy is down for the count. When you hit someone, they will drop to the ground, but the amount of bullets it takes to keep them there is unpredictable. You are likely to find yourself getting shot in the back now and then, because one of the guys you thought was dead – a reasonable assumption after emptying a clip on him – was actually just mildly inconvenienced.

Max Payne 3 looks great. The beautifully detailed surroundings invite you to look around and there are rewards when you do so in the shape of ‘clues’ to be found and parts of guns that – if you collect them all – give a bonus on damage and ammo capacity. But the game is schizophrenic when it comes to pacing; often, if you take a moment to wander off the beaten path to find these goodies, either Max’s voice-over or a character you have with you, will remind you that time is of the essence and that you really should be hauling ass.

Unfortunately the game is not without bugs and glitches. Some are hilarious one-offs, such as the time when Max, after landing on the floor on his back, started spinning around like a break-dancer on speed. (Other players have encountered the same glitch in different spots.) I also had a moment when, right after coming back to life, I was glitched to the wrong side of a wall and found myself at the end of a level, not able to proceed. There are a few recurring problems that are more annoying though. There is a targeting aid, that on the normal setting provides just about the right amount of guidance given the fast-paced shooting. But it did on occasion lock on an enemy that was out of range while there were other, more viable targets right in front of me. And most critical is a bug that started occurring in the last couple of chapters and raised the difficulty level from challenging to frustrating. Apparently at random, Max would seize up while in cover, able to reload his gun but unable to otherwise move, aim or shoot until someone came along to put a few bullets in him and trigger a ‘last man standing’ slow-motion shoot-out. (This mode itself also has a recurring bug: you sometimes will be looking at your assailant while your gun appears to be stuck in a different direction.) These bugs don’t spoil the experience ultimately, but they are surprising given how polished the game looks and sounds otherwise.

Essentially, Max Payne 3 is a very well-presented and very linear procession of shooting galleries that tells a convoluted and somewhat hard to follow story. Max is a well-drawn character in both meanings of the phrase and his gloomy attitude makes sense considering his history. Most chapters of the story see him failing at his main objective, only adding to his troubles. But listening to narration by someone whose demeanor is basically ‘Eeyore with a gun’ for an entire game, does start to grate a little. The combination of Bullet Time and cover-based shooting is fun but does get repetitive, despite a large arsenal and despite special sections that shake up the formula. On normal difficulty it’s pretty challenging to someone like me who sucks at shooters, but if you have to replay a certain part often, the game self-adjusts the difficulty level momentarily by throwing you some extra health. Because of this and because your enemies always start out at the same position, you’re unlikely to get stuck for long (well, maybe literally; if that bug acts up).

At one point, Max says: “Sometimes a complicated problem is best tackled with a simple solution.” His solution is always the same: shoot a whole bunch of bad guys. That is great fun for a while, but by the end of it, you’ll likely be craving something less restrictive and linear.

Tuesday, December 4, 2012

Movie Review: Ted

The movie Ted was written and directed by Seth MacFarlane, the creator, writer and main voice actor behind the animated series Family Guy. This series is basically a politically incorrect version of The Simpsons. The latter isn’t afraid to satirize and poke fun at all kinds of topics, but Family Guy fights with the gloves off. It’s more crude, more surreal and less afraid to take taboos and rub them in your face. Kinda like South Park, really. There’s a fairly good chance your gender, orientation and/or ethnicity will be on the receiving end from time to time, so there’s no point in watching it if you can’t laugh at yourself as well as at others.

Though the movie Ted is somewhat tame by comparison (no marathon vomiting scenes here), it carries over a lot of familiar elements and doesn’t skim on the absurdity and political incorrectness. There’s a free-flowing “Wouldn’t it be cool if…” vibe to the entire undertaking. The plot: a young boy named John Bennett wishes for his teddy-bear to be his best friend forever, as a falling star passes by. Magic ensues for some reason - and the bear lives! Years later, the boy (now played by Mark Wahlberg) and his toy have grown up to be a couple of immature potheads. Despite this, John has managed to snag a hot, funny and smart girl, played by Mila Kunis (who also happens to do the voice for Family Guy’s Meg). But man-child John is at risk of losing her if he doesn’t put aside childish things. Things like Ted.

It’s hard to be absurd and crude and still keep your audience invested in the fate of your characters and the workings of your plot. Ted just about manages it. The story is simple and a bit predictable, but the main joke of a walking, talking and misbehaving teddy-bear doesn’t wear as thin as you would think, because Ted actually has a personality. His voice was done by Seth MacFarlane and with typical self-awareness, the movie contains a joke acknowledging that Ted sounds a lot like Peter Griffin from Family Guy (who is also voiced by MacFarlane). Not all of the tangents the movie goes off on hit their mark (I didn’t really connect to its Flash Gordon subplot, I guess you had to be there) and it’s puzzling that near the end, the movie decides to turn from romantic comedy into a tongue-in-cheek thriller for a while, before reverting back. Ultimately the epilogue, featuring a voice-over by Captain Picard, reminds you that the plot didn’t really matter and that anything goes as long as it’s good for laugh. And Ted does indeed have enough of those to make it worth watching, with characters that are likeable enough to make you care. Despite knowing that you should know better.

Wednesday, October 31, 2012

Gamer Rant: XBLA vs. Steam

I love console gaming. For me, this involves hanging out on the couch, in front of a big screen with all the lights turned off and my headphones on. And until recently, playing games on my PC seemed like a stupid idea. I have a midlevel computer which lacks an especially impressive graphics card and I have a traumatic past filled with games crashing to the desktop for no apparent reason or even refusing to start up. So how did I learn to stop worrying and love PC gaming?

If you’ve played PC games in years past, you probably know first-hand about having to deal with bugs and unpredictable technical incompatibility. But as I found when finally giving PC gaming another go, these problems are getting less common and will likely be becoming even more rare. (If the promise for the future holds, installation of games may no longer be required as you will play online from a server, presumably on a remote computer with much better specs than your own.) And I finally realized that the current generation of consoles is ancient now by technology standards, so even a fairly cheap PC will be able to yield a better performance than a console with most games.

But the real clincher for me is this: the greatness of the Steam store (PC) versus the crappiness of the X-Box Live Arcade (XBLA) experience. As legally downloading games becomes more and more common, as opposed to running out to buy a physical copy, the importance of the sales platform greatly increases. Steam knows how to make people glad to spend money and entices them with very good temporary deals, making the sport of grabbing a great game while it’s on sale almost a game in itself. It’s also laid out well, making browsing of popular and/or cheap titles a snap. In a smart move, it lists the averaged score a title received at reviews-site Metacritic, even if it is a low one. It’s a convenient and honest piece of info, regardless of how much you think the score is worth. (There are occasional reports of reviews not being impartial and about good games being overlooked just because of a bad review or two.) Payment is easy once you’ve registered and there is a variety of options, like PayPal/CreditCard and iDeal (where applicable). When payment is complete, Steam lists the title you bought in your Library: you can download and install the game then or later. You can also buy a game as a gift for a friend, passing it to them right away or putting it aside for a while. And if you ultimately want to keep it for yourself, that is not a problem. Installing is automatic and requires no effort on your part. You can delete games if you need the hard-disk space and can re-download them later on. When you have Steam running it is also very easy (even for a novice like me) to see when friends are online and join them in a game. The only downside (which is admittedly a big one) is that Steam wants you to be online to start up your games and that you will be in trouble if you for some reason irretrievably lose access to the Steam account to which your games are attached. I thankfully haven’t needed to contact them about something like that, so don’t know how good their support team is.

You don’t have to be online to play on the X-Box 360, though it pays to connect to the internet for a moment when booting up a new game as there may be updates/bug patches to download. (Games are rarely released in a bug-free state unfortunately.) If you want to buy a game on XBLA, there is the stupidity of Microsoft Points (MS Points) to deal with. You have to use a creditcard or a scratch card bought at a store to put bundles of these points into your account. The amount you have rarely is in sync with what you want to buy, so you are likely to have unused point in your account most of the time. Compared to Steam (and to the iTunes store), prices on XBLA are high. There are a few special offers at any given time, but still nowhere near the price-level of Steam, where you are likely to find the same games a lot cheaper. It is also more work to find them: Microsoft recently gave the X-Box 360 a new, less user-friendly menu to put it in line with its mobile phone and Windows 8 design. Casually browsing through a lot of titles on the console becomes annoying fast, so I never do. It’s better to walk to your PC and browse and buy the games on there, after which they are added to your account. Admittedly, installation is as easy as it is through Steam; simply download and play. And it also leaves you the option of deleting a game to clear up space and re-downloading it whenever you feel like it. I have had the misfortune of locking myself out of a X-Box account once and in this case I can report on the customer service: it both sucks and blows. There was no response to my questions about options for getting back into my account. I ultimately had to start a new one and won’t have access to the handful of games I bought under the old one if my X-Box 360 breaks down at some point.

To be able to play with friends online, Microsoft wants you to pay for a subscription. Considering that these days money increasingly comes from people making in-game purchases while playing online in multiplayer games, you’d think Microsoft would want as many people online and playing as possible. But no. As I only play online maybe one day out of a month at most, I’ll stick to the PC on that front and buy my multiplayer games through Steam. In fact, I found that I spent a lot more money during the last two big Steam sale events (they go crazy with their prices a few times a year) than I ever spent on XBLA in my five years of owning an X-Box 360. On Steam, I ended up buying games I would never have considered full-price, simply because I was curious about them. Because of the bargain prices, I would sample a game just because of an interesting concept or presentation and not feel cheated if it ultimately wasn’t my thing. Bad for my wallet, smart of the Steam-team and a sign that XBLA is doing things wrong. I strongly doubt that apart from the occasional add-on for a game I bought for X-Box 360 before discovering Steam, they will get any more money out of me. They totally had me, but by now they have totally lost me. It’s time Microsoft stops trying to squeeze money out of their customers in obvious, unfriendly and ultimately counter-productive ways. They need to convert to a system where gamers are actually happy to buy things, because it’s made easy – even fun – and because prices are reasonable enough to encourage impulse buys. No more of that Microsoft Points crap for me. XBLA = nay. Steam = yay.

PS: To be fair, a downside is that Steam sometimes gets laggy or even crashes when it gets too busy, like during the current Halloween sale. I was unable to visit the site just now when trying to add the Steam link to this praising blogpost. Oh, the irony.

PS2: the PS3 and the store that goes with it are both unfamiliar to me, so your experience there may vary.

Sunday, October 28, 2012

Movie Review: The Hunger Games

The The Hunger Games franchise consists of a trilogy of young-adult books, which are being made into a quadrology of films over the next couple of years. The first chapter has already passed through cinemas and features an odd central concept: a bunch of kids is forced to kill each other until only one survives. There’s a bit of Battle Royale to be found here and even a hint of The Running Man, but those films weren’t aimed at a young audience. Admittedly, the franchise is not lauding juvenile violence and there is a societal satire lingering in the background, but still: it’s kids reading about - or watching - kids killing kids. Eepy-cray.

The story takes place in an alternate future. The brutal Hunger Games are a penalty for an uprising among part of the populace against their leaders. You are rooting against the dickey upper-class straight away, as they all sport silly haircuts and wear clothes that are way too colorful. It’s like a futuristic revenge of the eighties. By contrast, the former revolters lead a poor, minimalist, woodsy kind of existence. They have been sorted into districts and from each one a girl and a boy is selected yearly to do battle. The main heroine of the story is a girl (Katniss Everdeen) who gets drafted for these games – well, actually she volunteers; it’s complicated – and mostly because of her winning personality, she manages to gain a fan base among the viewers. She also threatens to spark another revolution, making the people who are coordinating the Hunger Games feel perturbed.

I have not read the books, but the first film has the violent central concept clashing awkwardly with an unwillingness to taint the heroine. Once Katniss gets thrown into the arena, she obviously can’t kill other innocents, but she does hang back while a small group of sociopaths does the dirty work for her. (By the way: it’s odd that a group would band together like that, as ultimately they would have to turn on each other until just one was left.) She only kills in self-defense and only people who deserve it. The writers seem to clear the way for her, taking care of any obstacle that could make her have to act immorally to survive. She’s not just lucky in this way, but also in that she tends to come across people or things that help her just as she needs them. Once you realize that the universe conspires to retain her virtue, the movie loses any edge it may have had apart from the occasional unclear or very short shot of a dead or dying kid. Very luck then, this lady, except for her love life: a complicated triangle seems to be getting set up for the sequel.

I don’t understand the mass appeal of this franchise, though it apparently has it. To me, it seems too toothless for adults and too morbid to let young-adults read or watch. But the action and the acting in the movie are okay, especially the solid performances by Jennifer Lawrence as the leading lady and by Woody Harrelson as her trainer. I guess I am curious to see where they go with it next, as this doesn’t seem like a formula you could just repeat as-is. But when the sequels roll around, they are likely to linger on my ‘I’ll get around to it’-list for a good, long while. In short: meh.

Thursday, October 18, 2012

Movie Review: Hope Springs

The romantic life and especially the sex life of married people in their sixties is not a topic oft-encountered at the movies. Going by romantic lore, I guess you are supposed to have settled into your happily ever after by that age already, no questions asked. So it is refreshing that the rather sappily titled Hope Springs focuses on these relatively taboo topics. The movie is about a couple who find themselves in a marriage that has lost any semblance of vitality long ago. Kay (Meryl Streep) is a sad and lonely woman longing to have a real connection again with her husband Arnold (Tommy Lee Jones), but has been afraid to speak up. For his part, he is going through his daily routine like a sleepwalker. He doesn’t seem especially happy, but is oblivious to her feelings or to the fact that things could or should be different.

When Kay comes across a book written by a lauded relationship therapist (played by an unusually subdued Steve Carell), she sees a week of intense marriage counseling with him as a last resort to save her marriage. Arnold begrudgingly comes along, convinced it is a waste of time and money, but as they go through their sessions something starts to happen. I don’t want to spoil whether it brings them back together or makes them at peace with breaking up, but it is a sweet character study acted to the hilt by Streep and Jones, with great support from Carell. Neither party is to blame for them growing apart exactly, but as the therapist has them reflecting on their past, it does become clear how the slow process took place. There are some gender cliché’s at play, but certainly among an older generation, those are likely indeed still valid. Going by the audience in the theater I was at, the movie mostly appeals to women in the 50+ category. There was a group of said category in the row behind me and going by the enthusiastic feedback they were giving each other, it hit home.

I really liked this movie, but do have to agree with other reviews that point out the horrible use of introspective pop songs on the soundtrack. Tunes with very blunt, obvious lyrics are applied to emotional scenes on a few occasions, to hammer home what the characters are feeling, even though the actors are doing a very good job of bringing that across already. It’s a bit like having great chef cook you a delicate meal full of subtle flavors and then pouring an avalanche of generic ketchup all over it. It wouldn’t matter in a soppy teenage romance movie, but is completely out of place here and you wonder how no one during the editing of the movie caught it. A studio underestimating the audience perhaps? In any case, go see this movie if you’re in a long-term relationship. And avoid getting to the stage of estrangement Kay and Arnold were at.